Embracing mixed-ability gaming! By acknowledging that different games already require different skills from players we are exploring how games can be designed to leverage this asymmetry based on abilities.
Typically, tabletop and digital games rely on simultaneous use of a set of abilities –- such as a continuous visual interpretation and interaction with the elements of the game or the identification of sounds that mark specific events. The ability to perceive these stimuli’s is assumed during development, creating a barrier that can discourage people with disabilities from gaining or maintaining interest in playing with others and even in playing at all. Accessibility in gaming is mostly an afterthought, creating alternative inputs, and stimuli, adapting existing features and mechanics. Amid these adaptations, the core gameplay may significantly change, the essence of the game could be lost, and the game can turn out to be no fun for anyone.
Instead of looking for a single gameplay that can be experienced by players with different abilities, we seek to explore the entwining of different gameplays as a potentially effective design choice to achieve a pleasurable game to groups of players with mixed abilities – players should be able to play the roles that best suit their abilities, regardless of their limitations.
Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
David Gonçalves, André Rodrigues, Tiago Guerreiro
ACM Conference on Computers and Accessibility
Data Donors: Sharing Knowledge for Mobile Accessibility
André Rodrigues, Kyle Montague, Tiago Guerreiro
Late Breaking Work - Extended Abstracts of the ACM Conference on Human Factors in Computing Systems, Montreal, Canada, May, 2018
Audio-Based Puzzle Gaming for Blind People
Jaime Carvalho, Luís Duarte, Tiago Guerreiro, Luís Carriço
Mobile Accessibility Workshop at MobileHCI 2012