Inclusive Gaming
By acknowledging that players have different needs and preferences, we explore strategies to create gaming experiences that are more engaging and inclusive to everyone!
Asymmetric Roles
Typically, tabletop and digital games rely on simultaneous use of a set of abilities –- such as a continuous visual interpretation and interaction with the elements of the game or the identification of sounds that mark specific events. The ability to perceive these stimuli’s is assumed during development, creating a barrier that can discourage people with disabilities from gaining or maintaining interest in playing with others and even in playing at all. Accessibility in gaming is mostly an afterthought, creating alternative inputs, and stimuli, adapting existing features and mechanics. Amid these adaptations, the core gameplay may significantly change, the essence of the game could be lost, and the game can turn out to be no fun for anyone.
Instead of looking for a single gameplay that can be experienced by players with different abilities, we seek to explore the entwining of different gameplays as a potentially effective design choice to achieve a pleasurable game to groups of players with mixed abilities – players should be able to play the roles that best suit their abilities, regardless of their limitations.
Publications
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Exploring Asymmetry of Information in Cooperative Games
Daniel Reis, Pedro Pais, David Gonçalves, Kathrin Gerling, André Rodrigues
International Conference on Videogame Sciences and Arts, December, 2024 -
Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs
Pedro Trindade, David Gonçalves, Pedro Pais, João Guerreiro, Tiago Guerreiro, André Rodrigues
International Conference on Videogame Sciences and Arts, December, 2024 -
Promoting Family Play through Asymmetric Game Design
Pedro Pais, David Gonçalves, Kathrin Gerling, Teresa Romão, Tiago Guerreiro, André Rodrigues
ACM Conference on Computer-Supported Cooperative Work and Social Computing, October, 2024 -
A Living Framework for Understanding Cooperative Games
Pedro Pais, David Gonçalves, Daniel Reis, João Godinho, João Morais, Manuel Piçarra, Pedro Trindade, Dmitry Alexandrovsky, Kathrin Gerling, João Guerreiro, André Rodrigues
ACM Conference on Human Factors in Computing Systems, May, 2024 -
The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
David Gonçalves, Daniel Barros, Pedro Pais, João Guerreiro, Tiago Guerreiro, André Rodrigues
ACM Conference on Human Factors in Computing Systems, May, 2024 -
Social gaming: A systematic review
David Gonçalves, Pedro Pais, Kathrin Gerling, Tiago Guerreiro, André Rodrigues
Computers in Human Behavior, July, 2023 -
“My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games
David Gonçalves, Manuel Piçarra, Pedro Pais, João Guerreiro, André Rodrigues
ACM Conference on Human Factors in Computing Systems, April, 2023 -
Evaluating Accessible Navigation for Blind People in Virtual Environments
Manuel Piçarra, André Rodrigues, João Guerreiro
Extended Abstracts of the ACM Conference on Human Factors in Computing Systems, April, 2023 -
Inclusive Social Virtual Environments: Exploring the Acceptability of Different Navigation and Awareness Techniques
Inês Gonçalves, André Rodrigues, Tiago Guerreiro, João Guerreiro
Extended Abstracts of the ACM Conference on Human Factors in Computing Systems, April, 2023 -
Using Games to Practice Screen Reader Gestures
Gonçalo Lobo, David Gonçalves, Pedro Pais, Tiago Guerreiro, André Rodrigues
ACM Conference on Computers and Accessibility -
Exploring Asymmetric Roles in Mixed-Ability Gaming
David Gonçalves, André Rodrigues, Mike Richardson, Alexandra de Sousa, Michael Proulx, Tiago Guerreiro
ACM Conference on Human Factors in Computing Systems, May, 2021 -
Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
David Gonçalves, André Rodrigues, Tiago Guerreiro
ACM Conference on Computers and Accessibility -
Data Donors: Sharing Knowledge for Mobile Accessibility
André Rodrigues, Kyle Montague, Tiago Guerreiro
Late Breaking Work - Extended Abstracts of the ACM Conference on Human Factors in Computing Systems, Montreal, Canada, May, 2018 -
Audio-Based Puzzle Gaming for Blind People
Jaime Carvalho, Luís Duarte, Tiago Guerreiro, Luís Carriço
Mobile Accessibility Workshop at MobileHCI 2012