The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
A Living Framework for Understanding Cooperative Games
Investigating Virtual Reality Locomotion Techniques with Blind People
Exploring Mobile Device Accessibility: Challenges, Insights, and Recommendations for Evaluation Methodologies
Co-designing Customizable Clinical Dashboards with Multidisciplinary Teams: Bridging the Gap in Chronic Disease Care
“My Zelda Cane”: Strategies Used by Blind Players to Play Visual-Centric Digital Games
Inclusive Social Virtual Environments: Exploring the Acceptability of Different Navigation and Awareness Techniques
GitUI: A Community-Based Platform to Democratize User Interfaces
Evaluating Accessible Navigation for Blind People in Virtual Environments
Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities
WildKey: A Privacy-Aware Keyboard Toolkit for In-The-Wild
LEGOWorld: Repurposing Commodity Tools & Technologies to Create an Accessible and Customizable Programming Environment
Koala Boutique: An Asymmetric Game for Family Play
Using Games to Practice Screen Reader Gestures
Exploring Asymmetric Roles in Mixed-Ability Gaming
Democratizing Data-driven Healthcare
ACCembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families
TACTOPI: a Playful Approach to Promote Computational Thinking for Visually Impaired Children
Rescue: An Asymmetric Game for Mixed-Ability Play
Playing With Others: Depicting Multiplayer Experiences Of People With Visual Impairments
Carrier-pigeon Robot: Promoting Interactions Among Older Adults in a Care Home
TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices
Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing
Exploring the Collaboration Between Blind People and Robots
B#: Chord-based Correction for Multitouch Braille Input
NavTap: Text-Entry Method for Blind Users