David Gonçalves
PhD Student
I’ve finished my BSc in Graphic Design. During three years, I developed several printed, physical and digital graphic artifacts, acquiring knowledge on the different technical, material and human conditions when solving a design problem - in particular, editorial design, information design, illustration, branding, and packaging.
Driven by an ambition to create software and, more specifically, video games, I enrolled in a MSc in Informatics, which I completed at the end of 2020. My MSc dissertation focused on designing games for groups with mixed visual abilities, leveraging the design of asymmetric ability-based roles. Working closely with people with visual impairments, I developed games that offered the opportunity for friends and family to share a moment of conviviality, not readily available elsewhere.
I started my PhD in 2021, inspired by the social relevance of digital play, and potential to open doors to a more inclusive society. In my PhD thesis, I aim to operationalize asymmetry and modularity in game design to enable radically different styles of play in the same game. I expect to create and promote multiplayer gaming that caters to different player needs and preferences, while maintaining the benefits of a shared experience.
Publications
Daniel Reis, Pedro Pais, David Gonçalves, Kathrin Gerling, André Rodrigues
VIDEOJOGOS 2024 ‑ International Conference on Videogame Sciences and Arts, December, 2024
Pedro Pais, David Gonçalves, Kathrin Gerling, Teresa Romão, Tiago Guerreiro, André Rodrigues
CSCW 2024 ‑ ACM Conference on Computer-Supported Cooperative Work and Social Computing, October, 2024
Hugo Simão, David Gonçalves, Ana C. Pires, Lúcia Abreu, Alexandre Bernardino, Jodi Forlizzi and Tiago Guerreiro
International Journal of Social Robotics 2024 ‑ IJSR