David Gonçalves

PhD Student

I’ve finished my BSc in Graphic Design. During three years, I developed several printed, physical and digital graphic artifacts, acquiring knowledge on the different technical, material and human conditions when solving a design problem - in particular, editorial design, information design, illustration, branding, and packaging.

Driven by an ambition to create software and, more specifically, video games, I enrolled in a MSc in Informatics, which I completed at the end of 2020. My MSc dissertation focused on designing games for groups with mixed visual abilities, leveraging the design of asymmetric ability-based roles. Working closely with people with visual impairments, I developed games that offered the opportunity for friends and family to share a moment of conviviality, not readily available elsewhere.

I started my PhD in 2021, inspired by the social relevance of digital play, and potential to open doors to a more inclusive society. In my PhD thesis, I aim to operationalize asymmetry and modularity in game design to enable radically different styles of play in the same game. I expect to create and promote multiplayer gaming that caters to different player needs and preferences, while maintaining the benefits of a shared experience.

Publications

Exploring Collaboration in Programming Activities with Children with Visual Impairments: a 10-Session Study in a School Setting

Filipa Rocha, David Gonçalves, Ana Cristina Pires, Hugo Nicolau, Tiago Guerreiro

CSCW 2025 ‑ ACM Conference on Computer-Supported Cooperative Work and Social Computing, October, 2025

Exploring Continuity in Games: Analog, Digital and Across Mediums

Inês Gil, David Gonçalves, João Guerreiro, André Rodrigues

CHI LBW 2025 ‑ Late-Breaking Work in ACM Conference on Human Factors in Computing Systems, April, 2025

Exploring Asymmetry of Information in Cooperative Games

Daniel Reis, Pedro Pais, David Gonçalves, Kathrin Gerling, André Rodrigues

VIDEOJOGOS 2024 ‑ International Conference on Videogame Sciences and Arts, December, 2024

Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs

Pedro Trindade, David Gonçalves, Pedro Pais, João Guerreiro, Tiago Guerreiro, André Rodrigues

VIDEOJOGOS 2024 ‑ International Conference on Videogame Sciences and Arts, December, 2024

Promoting Family Play through Asymmetric Game Design

Pedro Pais, David Gonçalves, Kathrin Gerling, Teresa Romão, Tiago Guerreiro, André Rodrigues

CSCW 2024 ‑ ACM Conference on Computer-Supported Cooperative Work and Social Computing, October, 2024

Projects