André Rodrigues

Assistant Professor

I am a Computer Science researcher focused on Human-Computer Interaction with a particular interest in how technology can be leveraged in gaming. Most of my research centres around inclusive gaming, attempting to maximise the opportunities for play across individuals with disparate requirements/abilities, with the goal of promoting positive social outcomes. For the last ten years, I have dedicated myself to learning, designing, developing and evaluating mobile services, games, applications and platforms for a variety of contexts (e.g. people with visual and/or motor impairments, people experiencing homelessness, people with Parkinson’s Disease), always working closely with and/or within the communities I engage with.

Publications

Perspectives on Mixed-Ability Competition

Pedro Trindade, João Guerreiro, André Rodrigues

CHI 2025 ‑ ACM Conference on Human Factors in Computing Systems, April, 2025

Exploring Continuity in Games: Analog, Digital and Across Mediums

Inês Gil, David Gonçalves, João Guerreiro, André Rodrigues

CHI LBW 2025 ‑ Late-Breaking Work in ACM Conference on Human Factors in Computing Systems, April, 2025

Designing and Evaluating a VR Boxing Experience with Blind People

Diogo Furtado, Renato Alexandre Ribeiro, Manuel Piçarra, Letícia Seixas Pereira, Carlos Duarte, André Rodrigues, João Guerreiro

CHI 2025 ‑ ACM Conference on Human Factors in Computing Systems, May, 2025

Exploring Aiming Techniques for Blind People in Virtual Reality

João Mendes, Manuel Piçarra, Inês Gonçalves, André Rodrigues, João Guerreiro

IEEE TVCG / VR 2025 ‑ IEEE Transactions on Visualization and Computer Graphics (presentation at IEEE VR)

Exploring Asymmetry of Information in Cooperative Games

Daniel Reis, Pedro Pais, David Gonçalves, Kathrin Gerling, André Rodrigues

VIDEOJOGOS 2024 ‑ International Conference on Videogame Sciences and Arts, December, 2024

Projects