André Rodrigues

Assistant Professor

I am a Computer Science researcher focused on Human-Computer Interaction with a particular interest in how technology can be leveraged in gaming. Most of my research centres around inclusive gaming, attempting to maximise the opportunities for play across individuals with disparate requirements/abilities, with the goal of promoting positive social outcomes. For the last ten years, I have dedicated myself to learning, designing, developing and evaluating mobile services, games, applications and platforms for a variety of contexts (e.g. people with visual and/or motor impairments, people experiencing homelessness, people with Parkinson’s Disease), always working closely with and/or within the communities I engage with.

Publications

Modular Multiplayer: Segmenting Gameplay into Autonomous Modules to Enable Catered Multiplayer Experiences

David Gonçalves, João Godinho, Pedro Trindade, João Guerreiro, Tiago Guerreiro, André Rodrigues

Preprint 2026 ‑ 

Characterising Gaming Group Experiences

Daniel Reis, Kathrin Gerling, André Rodrigues

CHI 2026 ‑ ACM Conference on Human Factors in Computing Systems, April, 2026

Perspectives on Mixed-Ability Competition

Pedro Trindade, João Guerreiro, André Rodrigues

CHI 2025 ‑ ACM Conference on Human Factors in Computing Systems, April, 2025

Exploring Continuity in Games: Analog, Digital and Across Mediums

Inês Gil, David Gonçalves, João Guerreiro, André Rodrigues

CHI LBW 2025 ‑ Late-Breaking Work in ACM Conference on Human Factors in Computing Systems, April, 2025

Designing and Evaluating a VR Boxing Experience with Blind People

Diogo Furtado, Renato Alexandre Ribeiro, Manuel Piçarra, Letícia Seixas Pereira, Carlos Duarte, André Rodrigues, João Guerreiro

CHI 2025 ‑ ACM Conference on Human Factors in Computing Systems, May, 2025

Projects